Kids in the attic

Founded by industry veterans Rick Hershey and Lucus Palosaari, Kids in the Attic is a prominent TTRPG (Tabletop Role-Playing Game) company known for its innovative and imaginative game designs. With a shared passion for storytelling and game mechanics, Rick and Lucus bring decades of combined experience to their creations. Kids in the Attic specializes in crafting diverse tabletop experiences that range from whimsical adventures to chilling horror scenarios, catering to a wide audience of players who seek memorable and immersive gaming experiences.


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Want to chat with us about your favorite Kids in the Attic games? Then come join us on our official Discord Channel.

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The House at the end of the lane

Also Coming Soon

The Known Rooms - A collection of ready-made rooms to drop into any session of The House at the End of the Lane.

Available July 2025

What’s Inside the House?

  • The Core Game – Rules for playing The House at the End of the Lane using Trophy Dark, complete with a structured descent into horror.

  • The House’s Influence – Custom mechanics for the house’s shifting nature, whispering voices, and psychological toll.

  • Strangers at the Door – Character creation tools, backgrounds, and personal horrors that shape how the house claims you.

  • Guidance  – Advice for running the game, building tension, and making the descent as eerie and memorable as possible.

13 Screams Beneath the withering sky

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13 Screams Beneath The Withering Sky is a dark fantasy tabletop RPG designed for players who crave tension, exploration, and the thrill of facing insurmountable odds. The core rulebook includes everything you need to create characters, navigate a cursed world, and challenge the 13 Warlords that dominate the land.

Sleepy Hollow

A Tabletop Roleplaying Game of Early 19th Century Folk Horror

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Sleepy Hollow delves into the eerie and unsettling atmosphere of the village of Sleepy Hollow and surrounding area in 1810, where the boundary between the Natural and the Supernatural is thin. The small, isolated village is steeped in traditions, haunted by tales of spectral riders, witches, and dark pacts made in the Dead of Night. The residents are deeply superstitious, their lives intertwined with the land, the ancient woods, and the unseen forces that dwell within.